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Final Fantasy is a video game franchise developed and published by Square Enix. It is a Japanese role-playing game series with varying gameplay, settings and stories between each installment, retaining plot and gameplay elements throughout, focusing on fantasy and science fantasy settings. Though the core series is a role-playing game franchise, it has branched into other genres, such as MMORPGs, tactical role-playing games, action role-playing games, and fighting games. The series has been distributed on many platforms, beginning with the Nintendo Entertainment System, and including consoles, computers, mobile operating systems and game streaming services. The series has also branched into other forms of media, particularly films, novels, and manga.
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The series is Square Enix's flagship franchise and their best selling video game series with 130 million units sold(as well as revenue earned through mobile releases and MMO subscriptions), and has made an impact in popular culture, particularly for popularizing the console RPG genre outside of Japan. Its critically acclaimed orchestral musical scores, memorable and likable characters, realistic and detailed graphics and innovative mechanics have made the franchise notable in the industry.
The series has overall enjoyed high critical acclaim, with varying success. Of the main series, six titles have reached a Metacritic score of or above 90: Final Fantasy VI at 91, Final Fantasy VII at 92, Final Fantasy VIII at 90, Final Fantasy IX at 94, Final Fantasy X at 92, and Final Fantasy XII at 92. The only game to reach a Metacritic score below 70 was the original Final Fantasy XIV launch at 49,, though the subsequent re-release, Final Fantasy XIV: A Realm Reborn, reached a score of 83. Spinoffs, likewise, have enjoyed varied critical reception, though lower than that of the main series. Many spinoffs have been well received, such as Final Fantasy Tactics: The War of the Lions, Dissidia 012 Final Fantasy, and Theatrhythm Final Fantasy Curtain Call. Many other spinoffs have been poorly received, such as Final Fantasy: All the Bravest, Dirge of Cerberus -Final Fantasy VII-, and Final Fantasy IV: The After Years.
The series has spawned many spinoff franchises. The most notable, Kingdom Hearts, is a crossover between Final Fantasy characters and Disney characters, and has gone on to be successful in its own right with 21 million units sold. Many games have been released by staff who previously worked on Final Fantasy titles. Bravely Default began as a spiritual successor to Final Fantasy: The 4 Heroes of Light, and includes the job system and similar abilities. The Last Story was developed by series creator Sakaguchi after leaving Square Enix, while Granblue Fantasy was developed by former staff and had a musical score composed by Nobuo Uematsu.
Max Turbo Frequency refers to the maximum single-core processor frequency that can be achieved with Intel Turbo Boost Technology. See www.intel.com/technology/turboboost/ for more information and applicability of this technology.
On the CPU side, PC gamers will be able to run Crisis Core: Final Fantasy 7 - Reunion at 60 FPS with any modern quad-core processor, with AMD's Ryzen 3 1200 and Intel's Core i5-6500 being recommended. These CPUs are very low-end by today's standards, and more modern/powerful quad-core CPUs are already available for 100 or less.
Most modern systems have multiple cores or CPUs, and they can beoptionally used concurrently to make the build faster. The -j flagcontrols how many parallel builds will run concurrently. You will see(diminishing) returns up to a value approximately 1.5 to 2.0 thenumber of cores on your system.
The Tesselator is capable of doing tessellation in hardware as defined by Direct3D 11 and OpenGL 4.5 (see AMD January 21, 2017), and succeeded ATI TruForm and hardware tessellation in TeraScale as AMD's then-latest semiconductor intellectual property core.
The construction of Luminous was similar in concept to Epic Games' Unreal Engine or the Unity engine from Unity Technologies in that it incorporated all the development tools needed from asset editing onward, as well as being "high quality, easy to use, flexible, high speed, compact, and supporting both manual and automatic [game development methods]." The development team drew inspiration for this concept and approach from Unreal Engine and Crytek's CryEngine. The name "Luminous" was chosen to reflect the crystal theme of the Final Fantasy series. There were many major factors that the team considered while building the engine, as they wanted to ensure the highest possible quality for high-end games. Some of the environmental factors included lighting, shading and modeling. A core feature of the gameplay was the artificial intelligence (AI), which had previously been liable to become unstable or poor under certain conditions or with poor programming due to the large number of individual codes needed. For Luminous, the team created a single unifying flexible framework to control the scale of the AI while also making it intuitive. It was intended to be used in-house rather than licensed out to other developers, but that western subsidiaries of the company would have access to it. In addition, they also built in the ability to blend graphical assets designed for CG scenery with highly advanced real-time animation, making the two graphically similar. Luminous Studio was publicly revealed in 2011.
In Arch Linux, these fonts are provided by texlive-core and texlive-fontsextra, but they are not available to fontconfig by default. See TeX Live#Making fonts available to Fontconfig for details. You can also try other Math fonts. In case you encounter this bug , installing otf-latinmodern-math can help.
'At the moment, the failure rate of GFX100S for any type of issues is in line with other GFX/X series cameras. With regard to the reports of mechanical shutter failure, we have heard of such incidents, but in a very limited number. We urge our customers to contact our local repair center if they have questions or concerns.'The camera was reviewed and scored on the assumption that these issues will be addressed - and after hundreds of exposures we haven't had any shutter problems - but both risks are present at the time of publication.
Great review and wonderfully written Richard. I don't fret over comparative scores anymore and am not surprised it's 3 points lower than the Sony flagship, despite the far superior image fidelity of GFX. Nobody is going to buy GFX for sports, BIF or wildlife, so no problem there. Fast long glass would be the size of a bazooka w that huge sensor. But Fuji is making a big dent in the rest of the MF shooting shortfalls (price, size, weight, IBIS, AF).I will pick on you gently and with affection for one thing. On every new GFX review, you mention that HRFF has as good image fidelity as the old 50 MP GFX sensor. You double down on that every time because you said it three years ago on early GFX reviews. That is not true, but that old myth has been put to bed once and for all now and forevermore with the 100 lineup, so no worries.The biggest drawback is still money. It costs ten grand just to get started, but GFX is taking off and the image fidelity and look is is incredible.
The Z7 II scores very well and very, very nearly earned a Gold award (as I hope the review makes clear). But the GFX is in a different category and needs to perform better just to get the same score. At present there's nothing that gives such good image quality for such a low price. You're absolutely correct that it's thousands of dollars more, and it's up to each individual to assess whether it's worth the extra or if you're into the realm of diminishing returns.
The AF doesn't lend itself to the GFX 100S being an action-oriented camera, and nor does the continuous shooting speed. With that said, the GFX 100S is quick, very quick when considering that it's a 102-megapixel medium-format camera. The GFX 100S features the same quad-core X-Processor 4 CPU as the GFX 100, resulting in the same maximum shooting speed of 5 frames per second. 350c69d7ab